Since 2023 is over in a few days, I want to recap what happened in 2023.
It is 10:44PM, and I am rushing this post out. So it won't be long, or edited. Expect a part 2 post tomorrow.
- I made 39 posts, wow!!
- 9 blog posts (including this one)
- 22 dailynotes
- 8 devlogs
- Plus 4 blog post drafts and 8 dailynote drafts
- I reached 123 followers on Mastodon (thank you, everyone!!)
- Released 0 old Roblox games :')
- Redesigned the site 3 times (1 2 3). But this one is here to stay.
- Posted about regrets for being lazy and not posting 6 times (1 2 3 4 5 6)
The Roblox Legacy Wiki has had periods of super active work and inactivity. Right now we're mostly inactive, but we've gotten a lot of super cool work done over the year. The Roblox Legacy Wiki has seen a lot of use in various old Roblox circles across the internet, and that's amazing to see. I'm grateful for everyone's support and kind wishes! And I have to say thanks to all the editors who have contributed time, effort, and knowledge:
I'd really like to work on it more next year, including finishing a revamp that I haven't touched since late November.
The other project I did was remaking textarea.site as a way to learn the Svelte web framework and refresh my web development skills. I'd like to do more web development stuff in the future, but I have no idea what to make, hence the inactivity. Maybe things will change in 2024.
In August, I made a new effort to revive my site, and so far it's been a huge improvement. Posts aren't as active as I want them to be, but I've made tons of daily notes about different topics, and I have so many more I want to do. I'm still really happy about the whole look of the site, I think it finally looks a bit soulful and unique compared to before.
In December I got back into reading. And after Christmas, I've been making an effort to post here at least every other day. I don't think I'll keep this up for long, but I haven't run out of ideas yet and I can feel the habit of making sure to write something (even unpublished drafts) every day start to develop!
Micrathena is that new game designed for 2009+ versions of Roblox. And I haven't finished it. In fact, I haven't even touched the project since November!
But I don't want to cancel the project. I'm confident I will be working on it again very soon, and it'll come out when it comes out. I can live with on and off development, which is what's been happening.
- I made a prototype for something completely different in July and August
- I reworked the prototype into Micrathena in September
- Worked on it some more in October
- Worked on it very slightly in November
- December: Nothing.
Without a doubt, January will see work on this game.
Talking about my life is too personal even for this website. But I think a lot of the first part of this year was soulless, as were the years before it. I've only just started to have motives, hopes, and a plan for my future.
I think this really started with finishing my junior year of high school in May. I used a lot of the time in summer to reflect on things, as I finally traveled for the first time in years.
Mainly, the trip to Seattle helped set the course for my life, even if it's not heading straight for Seattle. I finally feel somewhat confident in my future, although there were still many, many bumps on the road and even at the moment. But I have hope I will make it through.
I just want to be more conscious about myself and my actions. Break free of the "autopilot" I feel like I've been going through. I picked classes I will actually enjoy, stuff that expands my mind in high school this year, rather than just accepting defaults.
I'm still not really there yet. But no matter what, I still feel like I've been slowly building myself up during the second part of this year, and in 2024, I will be the person I always wanted to be.
Happy new year, and here's to a passionate and fulfilling 2024!